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Blog Entry Finished Half-Life 2
February 16, 2005  11:28 AM

It only took me two and a half months to complete the game ... but, what the hell.  The phrase "finish a game" has slowly disappeared from my vocabulary since crocoKid's birth.  In that two year span, I've played to completion exactly three games: Advance Wars, Knights of the Old Republic and Half-Life 2.

The Good

  • The gravity gun.  This invention is the coolest video game contraption I've seen in a while.  Forget about PDA's and the crap other games are using, innovation like the gravity gun blows them away.  And it comes complete with a surprise to boot.

  • "Dog"  More levels featuring Dog would have been very welcome.

  • Striders.  These daddy-long-leg enemies are really fun to fight against.  The strider levels might be the best levels of the game.
  • Headcrabs.  Nothing creeps me out in a game more than the Half-Life headcrabs.  When they're in the room I start to panic.  I'll ignore just about any other threat until the headcrabs are killed.  They're always jumping at my face, aarrgghh!  Get 'em off!  Get 'em off!  The enemy I love to hate.
  • The Bad

  • Dialogue sound glitch.  While the game ran perfectly 90% of the time, In a lot of the scenes with character dialogue, the stuttering and clipping was so bad I could not understand a word they were saying.  Half the time manageable, other times unbearable.

  • The story.  Okay, the story isn't "bad", but it's not great either.  From reading critical reviews, you'd think it was the video game equivalent of L.A. Confidential.  It serves the basic purpose of moving the player along from one level to the next.  And that's all.
  • Overall, Half-Life 2 is pretty damn good.  The best thing going for it is its variety of gameplay.  One minute you're in an all-out gunfight, the next you're sneaking past a strider, the next you're driving a hoverbike, and the next you're chopping up zombies with booby-traps.  Fun for the whole family!


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